/* S013 progressive kingdom art: sprites only, UI hit areas remain separate. */
#scene .hotspot.rk-p0 .marker.art,#scene .hotspot.rk-p0 .marker.added.art{
  display:flex;align-items:center;justify-content:center;overflow:visible;background:transparent;
  border:0;border-radius:0;box-shadow:none;min-height:0;min-width:0;
}
#scene .hotspot.rk-p0 .marker.art .strategy-sprite{
  width:100%!important;height:100%!important;max-width:none;object-fit:contain;
  filter:drop-shadow(0 5px 5px #111a2070);
}
#scene .hotspot.rk-p0 .marker.art .strategy-sprite:active{
  filter:drop-shadow(0 0 9px #ffe2a3);
}
#scene .hotspot.rk-p0[data-code="castle"]{z-index:3}
#scene .hotspot.rk-p0 .tag,#scene .hotspot.rk-p0 .lv{
  position:relative;z-index:4;
}
@media(prefers-reduced-motion:no-preference){
 #scene .hotspot.rk-p0:focus-visible .strategy-sprite{
  filter:drop-shadow(0 0 11px #f8d889);
 }
}
